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i've knuckled down the last several days and i'm nearly finished. i'm
replacing the current fuselage, and i still have the landing gear and
cockpit (maybe- on that last one) to do, but as you can see, the
textures are about there. the fuselage in this pic is the old one (as
is the nose) and has to be two copies of a solid mesh, cut in half, with
different inside_vector statments. not pretty. it was made in spatch
as is the remake. the remake breaks it up into three seamless
sections. the nose will be brought in as a patch and has the cutout
already in it. the middle section has the cockpit cutout as well as the
landing gear bay, and the rear has the wing hole, the top and rear
detail cutouts, and the cargo hatch. those last two sections will be
solid meshes. all textures are procedural including the squad
striping. when i finish, i'll clean everything up and post both moray
and pov versions of the source.
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