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Hmm, its perfectly logical
It nearly hangs up at line where infinite plane touches the sky.
(plane horizont is parallel to image x axis).
I think, that its general problem. POV has problems with antialising
at this line too.
Nathan Kopp wrote:
>
> Disnel <dis### [at] itamcascz> wrote...
> >
> > Hello,
> >
> > I tried to use "always sample no" directive in radiosity block
> > and it still create radiosity samples when rendering in final
> > resolution. I really need it, because (and it may be another
> > question) it takes forever when rendering some specific line
> > in image, it calculates radiosity sample for every ray used
> > in antialiasing, I think. I guess, that its line when plane
> > touches the horizont.
> >
> > Its a bug or I'am doing something bad?
> >
>
> MegaPov tries to reuse samples. If it cannot reuse ANY samples, it will
> still create another sample regardless of the "always_sample" setting. This
> usually does not happen, but it can, depending on the radiosity quality
> settings that you use.
>
> -Nathan
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