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Doug Eichenberg wrote:
>
> I've been using NuGraf/PolyTrans to convert models into POV smooth triangle
> meshes, and it's flawless... perfectly smooth. Only problem: it's
> commercial and runs about 400-500 bucks. The problem with your 3dwin output
> is that it isn't breaking the model up into enough triangles, and it isn't
> creating proper surface normals... not much you can do about that, the
> problem is most likely within 3dwin.
The "problem" with 3DWin is that it simply uses the existing triangles
or polygon point present in the original model. If it is a low poly
model then you will probably get faceting. Converting to smooth
triangles will help but it is not nearly as effecient as Polytrans
where it actually gives you the option of subdividing the surface
into more triangles for better object resolution.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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