what references are you using for writing this particle system? i
followed a bmrt link the other day and a guy has a particle system (a
small c program actually) that outputs in rib format. it looked really
good. i wonder if he'd share knowledge with you. if you want i could
figure out where i saw it...
Chris Huff wrote:
>
> The first actual scene made with my patch.
> It consists of one particle_system object with four particle_emitters.
> The water pool accumulating in the center of the fountain is a result of
> the simulation itself, no faking done. The textures need some work,
> though... :-)
>
> 3184 particles created
> 96527 particle collisions
>
> Scene contains 3 frame level objects; 0 infinite.
>
> Peak memory used: 1521786 bytes
> -----------------------------------------------------------------
> Time For Parse: 0 hours 0 minutes 5.0 seconds (5 seconds)
> Time For Trace: 0 hours 1 minutes 36.0 seconds (96 seconds)
> Total Time: 0 hours 1 minutes 41.0 seconds (101 seconds)
>
> Rendered on a Power Mac G3 266 "beige" desktop at minimum CPU priority
> ("lazy").
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
>
> [Image]
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