|
|
thanks!!!!!
Lutz Kretzschmar wrote:
>
> Hi ryan constantine, you recently wrote in moray.win:
>
> > is there a way to specify texture transformations specific to an
> > object?
> Yes.
>
> Think of the textures in the Material Editor as declared textures.
> The transformations that you add to a texture in the Material Editor
> are applied to this declared texture.
>
> When you attach a texture to an object, an instance of this texture is
> created (it references the declared texture). This instance has its
> own set of transformations, just like an object does. To change those
> you need to select it and then treat is an object (i.e. use the normal
> scale, rotate, translate methods. To select this texture instance,
> first select the object whose instance you want to transform, then
> either press Alt-T or in the menu choose Scene|Select Texture or if
> the texture has a proxy (i.e. the green approximation) select that
> with the mouse.
> Now you can apply transformations as usual. This will only apply to
> that specific instance of the texture.
>
> Hope that's clear (if not, ask<g>).
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
Post a reply to this message
|
|