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Disnel <dis### [at] itamcascz> wrote...
>
> Hello,
>
> I tried to use "always sample no" directive in radiosity block
> and it still create radiosity samples when rendering in final
> resolution. I really need it, because (and it may be another
> question) it takes forever when rendering some specific line
> in image, it calculates radiosity sample for every ray used
> in antialiasing, I think. I guess, that its line when plane
> touches the horizont.
>
> Its a bug or I'am doing something bad?
>
MegaPov tries to reuse samples. If it cannot reuse ANY samples, it will
still create another sample regardless of the "always_sample" setting. This
usually does not happen, but it can, depending on the radiosity quality
settings that you use.
-Nathan
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