POV-Ray : Newsgroups : povray.unofficial.patches : Bug in Megapov noise3d (causes segmentation fault) : Re: Bug in Megapov noise3d (causes segmentation fault) Server Time
2 Sep 2024 02:15:19 EDT (-0400)
  Re: Bug in Megapov noise3d (causes segmentation fault)  
From: Warp
Date: 27 Jun 2000 12:54:32
Message: <3958dc47@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:
: When does it happen? In parsing?

  When rendering.

: Try this instead:
: box {<-4,-4, 0>, < 4, 4, 0>
:     pigment {function {noise3d(x,y,z)}
:         color_map {[0 rgb 0][1 rgb 1]}
:     }
:     finish {ambient 1}
: }

  Yes, that works.
  It shouldn't crash in any situation, though.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.