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Nathan Kopp <Nat### [at] koppcom> wrote:
: Render times wouldn't have to explode. Instead, POV would just split apart
: the child motion_blur object and put it into the various pieces of the
: parent motion_blur, applying transformations and other modifications as
: necessary.
So you mean that if the child motion blur created 10 objects and it's
unioned with a parent object which is motion-blurred with 10 objects, it
will not create 10*10 = 100 child objects but instead it will create 10
child objects with the combined transformation of the child object and
the parent object (matrix multiplication?).
Yes, that would be a lot better and clever solution.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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