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I forgot to mention 'noise3D()' was applied to the 'func_9' as well, please
excuse me if you ran right out and tried using that one and got a plain
ordinary log shape yourselves :-)
Thanks for the replies thus far. Helps a lot to hear anyone outside my own
thoughts. I tried to get blue into the base of the flames with one media and
failed obviously. Next attempt will be with 2 media combined.
I had to wonder of your comment Marc-Hendrik, I thought it looked overly
blazing already. The top-near log is burning consumingly seemed to me so I
even tried to -- ahem -- water it down.
Yeah, the central brightness is too much for the smaller, dimmer, reddish
flames above, I agree. The toughest part is how varied such things can be, no
too fires alike same as no two snowflakes... Gas logs versus wood logs is
definitely something noticeable I believe. Really don't know if I could ever
produce a render of the two kinds though.
Well, back to it now. And thanks.
Bob
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