|
|
I think, that its better to use POV language instead od VisualBasic,
because there you have vector operations already implemented, and
you will need them, I think. Secondary, if you want to share your
particle generator with others in the future, you must consider
that not everyone has windoze and thus Visual Basic.
Disnel
Matt Savard wrote:
>
> Hello all,
>
> I am attempting to make a primitive particle generator in Visual Basic to
> create scenes for POV. My math being a bit rusty, I only have it working in
> 2-D (x and y) I have all the write equations for making a particle travel in
> 2-D at a certain angle, but what is the formula for the Z direction? For
> example, I know to travel at 30 degrees in 2-d, you take the
> speed*Sin(angle_in_radians) for x and speed*Cos(angle_in_radians) for y.
> What would Z be?
>
> Any help would be, well, helpful! :)
>
> Matt
Post a reply to this message
|
|