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Its Samual's grass macro but spacing between grass blades has been reduced
from 1 to .01pov units!!!!
Mick
"ryan constantine" <rco### [at] yahoocom> wrote in message
news:3957B67A.EEACDBD2@yahoo.com...
> wouldn't distance-dependent grass be better on render times? like if
> the quality stuff was up front, then not so good, but faster, ending
> with a regular texture far out? is there a not-so-good grass macro? or
> are they all made for close up inspection? i've seen trees that are
> supposed to be used far away, but not grass.
>
> for the current image, how high up are you from the grass and what is
> the length of the grass? oh, and how far out does it go? (just trying
> to get a perspective here) also, is it one patch of grass or several?
> is it possible to selectively smash down certain areas of the grass;
> like alien landing sites in crops or the shape an animal makes when it
> lays down? and what are the units you use? can you make the light and
> dark areas (wind?) more smooth or are you stuck with what you get?
> thanks.
>
> Mick Hazelgrove wrote:
> >
> > Yep, my next project - I want to create some rocks based on samuals
basalt
> > columns and about 2 million blades of grass on a HF using your mod and
some
> > of mine on Samuals code. Then I'll throw in some media, a few rocks and
> > radiosity and go on holiday for a month!!!!!
> >
> > Mick
> >
> > "Tony[B]" <ben### [at] panamac-comnet> wrote in message
> > news:39574eda@news.povray.org...
> > > Does this use the source I sent you? Looks nice. I wonder what this
would
> > > look like on a far away hill? (Maybe you should borrow some RAM from a
> > > couple friends, and give a full scene a try. :)
> > >
> > >
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