Nick Portelli wrote:
>
> I would much rather see Povray implemented with threads. I would not
> know the scope of that though.
It would be difficult.
See: http://www.students.tut.fi/~warp/povVFAQ/languageVFAQ.html#multiprocessor
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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