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GrimDude <vos### [at] yahoocom> wrote...
> Before I try this, is it possible to nest motion blur? I desire nesting
> blurs, so that I can set a propellor into motion, snap a wing off my
plane,
> and then blur the resulting roll. Somehow, I don't think separate blurs
> without the nesting operation, will bring about the desired result. Add to
> that separate object blurs and chaos in motion and I will soon have one
very
> big headache to go along with the high render time.
No, you cannot nest motion_blur objects. You can, however, put all of you
action into one single motion blur object without much difficulty.
motion_blur{
union{
object{myObj1 rotate 0.5*x*clock} // myObj1 rotates
object{myObj2 translate 0.5*y*clock } // myObj2 moves
scale .1*clock // the whole union scales
}
}
-Nathan
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