>further examples of applications please. i'm not quite sure what one
>would use this for. thanks.
Io am just thinking aloud here.
As Tony[B] pointed out; the "classic" fire-demo-algorithm uses this kind of
displacement to mimic a very realistic fire-texture. And think of the
wonderful wood-pigments one can make:
pigment {
wood
color_map { something wonderful yet brown }
warp {
//something like; don't know the synatx ;)
pigment {
leopard
color_map { [0.3 color rgb 1][0.7 color rgb 0] }
turbulence 1
scale 0.2
}
}
}
I can imagine this creating displacements resulting in kind of like
blackhole warp, except distributed everywhere and turbulenced.
And why not do something like:
pigment {
image_map { your favorite picture of a nice person }
warp { spotted scale 0.2 translate z*clock }
}
to make it bubble like a hot witches cauldron!
Oh, don't get me started!!
Regards,
Simen Kvaal.
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