Good work Tony!
"Tony[B]" wrote:
> > Hmmm, so why not use this as a type of fur too? That seems something it
> could
> > be if applied via 'trace()'. If it remains reasonably fast rendering that
> > could be a good use also.
>
> Speaking of trace(), I modified country_grass to allow it to adapt to the
> contours of the terrain it grows on (i.e. it moves up or down to place its
> base at the intersection point on the terrain, just like my modification of
> Gilles' grass). Here's an example image...
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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