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"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-8E698B.10285625062000@news.povray.org...
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| I will post it in povray.text.scene-files. :-)
Thanks.
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| Just imagine taking a 3D grid, getting the color of a pigment at each
| "node", and moving that node a certain amount depending on the color.
| I actually used the color vectors to store offset vectors, the color_map
| interpolates between them.
| I provided a variable to "scale" the amount of motion down. I can turn
| it up so you end up with a unrecognizeable, tangled mess of cylinders
| and spheres, or scale it down so you have a slightly jittered grid.
I think I understand that. rgb controlled, like "color vectors" in an object
placement sense.
Bob
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