POV-Ray : Newsgroups : povray.binaries.images : "distortion_field"(fun with eval_pigment()) - 3dHF.jpg (1/1) : Re: "distortion_field"(fun with eval_pigment()) - 3dHF.jpg (1/1) Server Time
2 Oct 2024 02:20:19 EDT (-0400)
  Re: "distortion_field"(fun with eval_pigment()) - 3dHF.jpg (1/1)  
From: Bob Hughes
Date: 25 Jun 2000 11:33:54
Message: <39562662@news.povray.org>
"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-8E698B.10285625062000@news.povray.org...
|
| I will post it in povray.text.scene-files. :-)

Thanks.
|
| Just imagine taking a 3D grid, getting the color of a pigment at each
| "node", and moving that node a certain amount depending on the color.
| I actually used the color vectors to store offset vectors, the color_map
| interpolates between them.
| I provided a variable to "scale" the amount of motion down. I can turn
| it up so you end up with a unrecognizeable, tangled mess of cylinders
| and spheres, or scale it down so you have a slightly jittered grid.

I think I understand that.  rgb controlled, like "color vectors" in an object
placement sense.

Bob


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