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Hi,
I want to model a shield for my guard. I want to make it out of wood-planks
and intersect it in shape. There is the union of the wood-planks (with
individually translated textures) which looses its texture while differenced
or intersected with a sphere. As I read, this is totally normal - but
annoying.
I can't apply the texture after the csg-operation, because it then seems to
be made out of one piece of wood.
Can I keep the "planked" wood-texture in my csg or do I have to mimmic this
with a texture_map (or something like this)?
Thanks,
Marc-Hendrik
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