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Hello,
I tried to use "always sample no" directive in radiosity block
and it still create radiosity samples when rendering in final
resolution. I really need it, because (and it may be another
question) it takes forever when rendering some specific line
in image, it calculates radiosity sample for every ray used
in antialiasing, I think. I guess, that its line when plane
touches the horizont.
Its a bug or I'am doing something bad?
Thanks
Disnel
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