POV-Ray : Newsgroups : povray.binaries.images : Noise3d and Megapov 0.5 : Re: Noise3d and Megapov 0.5 Server Time
4 Nov 2024 14:58:54 EST (-0500)
  Re: Noise3d and Megapov 0.5  
From: Greg M  Johnson
Date: 23 Jun 2000 13:26:52
Message: <39539CC2.E2A8AD6B@my-dejanews.com>
Please use my algorithm to compute the vol% vs. threshold for your new
function. See my algorithm at:

p.b.i

Subject: Volume fraction of noise3d vs threshold vs. mega version 39kbbu)
Date:    Thu, 18 May 2000 13:51:08 -0400

Jerome wrote:

> As you all know, Nathan fixed noise3d in megapov 0.5 to get
> rid of the plateau effect. But his fix makes for radically
> different scenes (unless you modify your source to
> compensate). I'm suggesting another way to fix it that makes
> for much less difference in existing code.
>
> Pros:
> - the results are very similar to those of the old noise3d
> making for easier adaptation (in particular, any scene made
> with the original should render nearly the same unless it
> relied on the plateau effect).
>
> Cons:
> - it's slightly slower
> - the statistical distribution is heavily distorted (who
> cares?)
>
>         Attached are 3 pics:
> * noise3d isosurface rendered with megapov 0.4
> * the same rendered with my modified version of megapov 0.4
> * the same rendered with megapov 0.5
>
>         What do you think?
>
>                 Jerome
> --

> * Doctor Jekyll had something * mailto:ber### [at] inamecom
> * to Hyde...                  * http://www.enst.fr/~jberger
> *******************************
>
>   ------------------------------------------------------------------------
>  [Image]  [Image]  [Image]


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