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SamuelT schrieb:
>
> Here's some fast-rendering grass I came up with today. The whole scene
> (5000 blades of grass, 25001 objects) took only 1 minute, 57 seconds
> with aa on. I'm running an AMD k6-2 500 mhz processor with 128mb ram.
> What do you think? Is the grass fast?
>
> P.S. I rotated and scale the grass according to a hidden pigment to
> simulate wind effects.
>
Thats's pretty fast, BTW, you are using the same computer as me :-)
A little variation in blade bending would be nice, even though that
would probably destroy the efficiency...
IMO it would also be a good idea adding that eval_pigment construction
to other similar macros.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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