POV-Ray : Newsgroups : povray.binaries.images : Clouds again (desert2.jpg 29kb bu) : Re: Clouds again (desert2.jpg 29kb bu) Server Time
2 Oct 2024 02:20:52 EDT (-0400)
  Re: Clouds again (desert2.jpg 29kb bu)  
From: SamuelT
Date: 21 Jun 2000 01:29:47
Message: <3950537C.5B6E6428@aol.com>
Bob Hughes wrote:

> You've done it again.  Looks improved too, but I really liked the sunshine in
> the sky of the previous one.

I wanted to make the light shine on the hills better, which means taking the sun
out of the view. The 'sun' was just a disc behind the light_source with a special
texture+finish to make the sun appear visible.


> I forgot to mention before that I had used the
> 'ridged_mf' for clouds in a rendering a few weeks back, the image posted here
> at p.b.i. was the desert islands thing with a bad boundary line intersecting
> at a box and isosurface with pigment function.

Yeah, I just saw it. I tried making such clouds out of an isosurface and had no
luck at all. Any attempt resulted in a higher rendering time anyways.


> Anyway, those clouds were terrible so I was surprised to hear yours were of
> the same pattern.  Oh I know now, I had used it in isosurface form and I guess
> these are pigment pattern on the polygons.  A big difference for sure.

To use ridgedMF as a pigment, I had to divide the heck out of it, or else terrible
lines would show up. See code at p.text.scenes-files

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.