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Bob Hughes wrote:
> You've done it again. Looks improved too, but I really liked the sunshine in
> the sky of the previous one.
I wanted to make the light shine on the hills better, which means taking the sun
out of the view. The 'sun' was just a disc behind the light_source with a special
texture+finish to make the sun appear visible.
> I forgot to mention before that I had used the
> 'ridged_mf' for clouds in a rendering a few weeks back, the image posted here
> at p.b.i. was the desert islands thing with a bad boundary line intersecting
> at a box and isosurface with pigment function.
Yeah, I just saw it. I tried making such clouds out of an isosurface and had no
luck at all. Any attempt resulted in a higher rendering time anyways.
> Anyway, those clouds were terrible so I was surprised to hear yours were of
> the same pattern. Oh I know now, I had used it in isosurface form and I guess
> these are pigment pattern on the polygons. A big difference for sure.
To use ridgedMF as a pigment, I had to divide the heck out of it, or else terrible
lines would show up. See code at p.text.scenes-files
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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