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> I see now that I was looking at it wrong, I should have put a plane at y*0
to
> be certain. I thought surely it was going below 0 instead. Wrong. Sorry
if
> I mislead you Lee.
Hey it was an easy one to get confused with. It certainly is
counter-intuitive when comparing phase with something like a normal which is
what I was likening it to. With a normal (and no map) the phase keyword
acts like I was expecting it to.
Confusculating, but it all makes sense. Now I can finish that little
animation I started a couple of weeks ago. It's just a rod in wavy water,
but I'll put a link up when I've got it half-way decent. MegaPov is
crashing when I try to get glass sides on the container I'm using, but I
think I'm getting some effect of csg randomly choosing one pigment over the
other, so I'll have to go over my csg differences before I get it working
properly. My next door neighbors recently bought a fish tank ... isn't it
amazing how you look at things in terms of ior and photons when visiting
people!
Thanks people,
Lee
--
lee### [at] prodigynet
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