POV-Ray : Newsgroups : moray.win : csg : Re: csg Server Time
28 Jul 2024 16:22:37 EDT (-0400)
  Re: csg  
From: ryan constantine
Date: 16 Jun 2000 05:36:05
Message: <3949F60B.F3AE4CD0@yahoo.com>
if you go to the images newsgroup, you can find my recent xwing pics. 
the fuselage and nose cone were made in spatch, exported as a dxf
(triangles) imported into 3ds max where all i did was make sure the
normals were pointing the right way, then exported as a 3ds file, and
finally converted into a udo.  then by hand, in the inc file that was
made in the udo process, i added the inside_vector needed for megapov to
make it a solid mesh.  with this solid mesh i was able to cut things out
including the square hole the wings go into, the cockpit, and many fine
details.  it isn't perfect however, and when i get some time, i am going
to go back into spatch and build the holes into the original.  i just
wish spatch was able to have more precise entry of nodes.  does anyone
know if hamapatch does?


> 
> Hi there,
> i have a problem with csg-objects. I have created an object with spatch,
> imported it as mdl and wanted to combine it with another object in order
> to make a hole into the spatch-object. Tried it with csg in moray, but
> it doesn't work. Povray told me, no csg with patches allowed. Is there
> any possibility to manage it?
> 
> Hope, someone can help me....
> 
> best wishes,
> 
> Bob


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