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if you go to the images newsgroup, you can find my recent xwing pics.
the fuselage and nose cone were made in spatch, exported as a dxf
(triangles) imported into 3ds max where all i did was make sure the
normals were pointing the right way, then exported as a 3ds file, and
finally converted into a udo. then by hand, in the inc file that was
made in the udo process, i added the inside_vector needed for megapov to
make it a solid mesh. with this solid mesh i was able to cut things out
including the square hole the wings go into, the cockpit, and many fine
details. it isn't perfect however, and when i get some time, i am going
to go back into spatch and build the holes into the original. i just
wish spatch was able to have more precise entry of nodes. does anyone
know if hamapatch does?
>
> Hi there,
> i have a problem with csg-objects. I have created an object with spatch,
> imported it as mdl and wanted to combine it with another object in order
> to make a hole into the spatch-object. Tried it with csg in moray, but
> it doesn't work. Povray told me, no csg with patches allowed. Is there
> any possibility to manage it?
>
> Hope, someone can help me....
>
> best wishes,
>
> Bob
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