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Christoph Hormann wrote:
> Wow! that's much math :-) great work indeed!
Thank you.
> Needs some time to look through your code, but it seems very usable.
> Some practical explanations for usage would be nice of course, but as
> you said, it is work in progress.
I have included another simpler "twisted lathe" within the code.
If one un-comments it and draws the planes for this in 2D (XZ-plane)
on a piece of paper (with arrows for the normals), one might get a clue
on how to select the planes.
I'll be off-line and away from POV-Ray for some days now :(
so I'm not able to make examples and write explanations on how to
use my code. Sorry.
My employer sends me away to work on a new project for a while.
But I'll see if I can find time to explain more when I return.
> I'm curious how it looks like with some uv-mapped textures...
Please show me if you find out !
(I do not know how uv-mapped textures looks like.)
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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