I have HamaPatch and sPatch and I use them both because they each are
similar but they also have differences that I find useful! But thanks for
the help!! :)
Sincerely,
Ed
"Bob Hughes" <per### [at] aol com?subject=PoV-News:> wrote in message
news:39425615@news.povray.org...
> "ErI" <fre### [at] fuse net> wrote in message
> news:3941c0c3$1@news.povray.org...
> | First off I'd like to say hello to everybody. Now for the questions....
> |
> | 1. Is POV-Raytracer like C++ and Visual Basic in regards to it having
it's
> | "own" programming language?
>
> I'll let others answer this one (it both is and isn't a "programming
> language").
>
> | 2. If so how can I learn to "program" POV?
> | ( I can't find any literature on the language itself)
>
> Likewise this one too (how about the povray31.doc?).
>
> | I created a wireframe object using sPatch and previewed it with
sPatch's
> | OpenGL preview renderer. It looked great! Then I exported it into
.pov! I
> | then rendered it with POV and it looked horrible.
>
> Don't know why that would be. It seems to have always done well enough
for
> me; in fact I've seen a worse preview than actual end output. Might want
to
> check into using HamaPatch, a sPatch alternative:
> http://www.crosswinds.net/~hamapatch/
>
> Bob
>
>
>
Post a reply to this message
|