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> First off I'd like to say hello to everybody. Now for the questions....
>
> 1. Is POV-Raytracer like C++ and Visual Basic in regards to it having it's
> "own" programming language?
>
> 2. If so how can I learn to "program" POV?
> ( I can't find any literature on the language itself)
>
> I created a wireframe object using sPatch and previewed it with sPatch's
> OpenGL preview renderer. It looked great! Then I exported it into .pov! I
> then rendered it with POV and it looked horrible. The OpenGL render was
> smooth and was appealing to the eye, but in POV it looked like it was
> rendered in 2 bit!!! really blocky like I had a cheap video card. The
> OpenGL render looked really smooth and professional. I don't want to give
> up on POV just yet because I've seen what others have done with POV and I
> was very impressed!!! Please help!!! Also if someone decides to help but
> you need more than a posting will allow you could email me if it isn't too
> much trouble!! My email address is fre### [at] fuse net!! Any and all
> help would greatly be appreciated!!
Before you get disapointed about POV-Ray, you should browse the IRTC preview
cdrom at:
http://www.povray.org/preview/irtc-cd3/stills/index.htm
Then you can take a look at my brief webpage at:
http://connect.to/666Mhz
After having done so, you will soon realize that POV-Ray is way beyond what
OpenGL can do... Yet, POV-Ray is very slow, but like an artist it takes its
time for a marvelous masterpiece of art!
You can browse the povray.org website for Manual, FAQs, source code, etc...
I'm sure you will like what POV-Ray can offer you, but keep in mind that
programing in OpenGL is very different than programming in POV-Ray...
Hope this helps,
Simon Lemieux
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