I've still been playing with eval_pigment. I've made code that takes a
pigment and makes sort of a heightfield from it using cylinders and
spheres. The color at each vertex is blended with the next, achieving
color-interpolation.
The first image is the Van Gogh painting again, with diffuse 0 and
ambient 1 to show off the color-interpolation.
The second image is the Mona Lisa. She has 76,800 objects in her. Parse
took 54 seconds and the trace took 2 minutes, 37 seconds with AA. Peak
memory was 113158861 bytes.
I might post a macro to povray.text.scenes-files, although I think
something like this has been done before... I'm not sure.
Any questions or comments?
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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