POV-Ray : Newsgroups : povray.binaries.images : Still working on scene : Re: Still working on scene Server Time
2 Oct 2024 04:22:47 EDT (-0400)
  Re: Still working on scene  
From: Bob Hughes
Date: 9 Jun 2000 05:13:04
Message: <3940b520@news.povray.org>
"Dave Rich" <drd### [at] hotmailcom> wrote in message
news:3940a100@news.povray.org...
| Looking for opinions again.
| Any suggestions on how to make the fog look a bit better?

Not sure what "better" would be here.  You could add turbulence to this ground
fog though to get a clumpier one, something like a dry ice mist.  But the
light and shadow boundaries will not show up in it as does with 'media' no
matter what.  If you don't know already, using a filter or transmit in the fog
color will affect objects having filtered and/or transmitted pigments (even if
hollow).

// stirred up ground fog
fog {
  fog_type   2
  distance   10
  color      <.9,.9,.9>
  fog_offset 0.1 // initial height
  fog_alt    1.0 // height drop off
  turbulence 1.0 // higher more (seems scaled smaller too)
  turb_depth 1.0 // higher sharper
  octaves    1   // lower smoother [0,1,2,3...N]
  omega      1.0 // higher sparser or tighter
  lambda     1.0 // higher clumpier
  up <0,1,0>
}


Bob


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