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"Dave Rich" <drd### [at] hotmailcom> wrote in message
news:3940a100@news.povray.org...
| Looking for opinions again.
| Any suggestions on how to make the fog look a bit better?
Not sure what "better" would be here. You could add turbulence to this ground
fog though to get a clumpier one, something like a dry ice mist. But the
light and shadow boundaries will not show up in it as does with 'media' no
matter what. If you don't know already, using a filter or transmit in the fog
color will affect objects having filtered and/or transmitted pigments (even if
hollow).
// stirred up ground fog
fog {
fog_type 2
distance 10
color <.9,.9,.9>
fog_offset 0.1 // initial height
fog_alt 1.0 // height drop off
turbulence 1.0 // higher more (seems scaled smaller too)
turb_depth 1.0 // higher sharper
octaves 1 // lower smoother [0,1,2,3...N]
omega 1.0 // higher sparser or tighter
lambda 1.0 // higher clumpier
up <0,1,0>
}
Bob
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