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Cheers for all you comments,
I've found the source (attached) and have done a couple of close-ups and
adjusted the texture slightly. The first attatched image is with the
original texture, and the second is with the tweaked texture.
The texture itself is quite simple - it's a combination of
texture_mapping and multi-layer textures. Each different element in the
overall texture (the flat rough surface, the smoother, wrinkly one and the
greenish slime/dirt) is a seperate texture in itself, these are then mapped
and layered with and over each other. Take a look at the source, you'll see
what I mean.
I was trying for a slimey, grimey, slightly weathered paving slab, those
'natural-rock-a-like' ones that are all uneven and textured. It's not quite
there - I've really got to work on that slime/grime, but I think the feel of
the rest of it is about right.
When I get it looking right I'll post a sample of the corroded metal
texture I'm working on for my web-site - texture mapping a-go-go.
And look - much smaller download this time - as well as me not being
able to find the source, PSP was choking on export to .jpg before, but a
re-install sorted that little one out (though, now I think about it, it
might just have needed a re-boot).
--
Scott Hill. (sco### [at] innocentcom)
Software Engineer.
Author of Pandora's Box (coming to a web page soon(ish)).
*Everything in this post is IMO.*
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Attachments:
Download 'slabs1.jpg' (29 KB)
Download 'slabs2.jpg' (18 KB)
Download 'slabs.pov.txt' (3 KB)
Preview of image 'slabs1.jpg'
Preview of image 'slabs2.jpg'
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