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Looks nice. You're right about the clouds. Also, there's way too much
ambient light. The dark side of the planet should be completely black. Try
setting ambient to 0 then bring diffuse up until you get the right effect.
-Chris-
ryan constantine <rco### [at] yahoocom> wrote in message
news:393D5C78.175E3973@yahoo.com...
> to be used with my xwing when it is done. i needed a break from the
> xwing, so i thought i'd try this. the planet surface is based on gilles
> tran's sphereHF. the idea for how a planet should look started with
> jeff lee's orbit, but rapidly turned into something else. if any of you
> have done planets, i'd love to know how you did it. i'm thinking of
> changing the clouds to media. also, i think the clouds need to be more
> sparse (sp?) but i suppose an alien planet could have that much cloud
> cover, so maybe i should leave it. i tried some animations with only
> marginal success. the cloud layers moved at different speeds, but i
> couldn't get black hole warps to do what i wanted. and looking at the
> weather report on the news last night, i didn't have the occasional
> opposition of weather systems like in real life (ie north-south and
> east-west system collisions and systems where the edges meet). i also
> thought that global cloud cover would be thick in some areas and thin in
> others, but then i noticed my planet is pretty green, so maybe good,
> even coverage is okay. i also thought that if i use this for an xwing
> animation, that in the time it takes for a ship to fly by, the weather
> would not have changed noticably from space anyway and so a still image
> is fine. the land was made in wilbur like a year ago and is named Tel
> Elnan. it was intended to be the world for an AD&D campaign. i was
> starting to generate art for it and ran across pov. pov has had me in
> its clutches since and AD&D has moved to the way back burner.
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