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thanks you guys. i'll give those a shot. by the way, after looking at
real phots of the earth, i think my clouds aren't too unbelievable. so
maybe just a little tweaking will do rather than an entire overhaul.
ryan constantine wrote:
>
> to all the "dark side is too light" folks:
> i used one light, and ambient is 0. the media of the atmosphere must be
> doing that. any suggestions?
>
> "Chris S." wrote:
> >
> > Looks nice. You're right about the clouds. Also, there's way too much
> > ambient light. The dark side of the planet should be completely black. Try
> > setting ambient to 0 then bring diffuse up until you get the right effect.
> >
> > -Chris-
> >
> > ryan constantine <rco### [at] yahoocom> wrote in message
> > news:393D5C78.175E3973@yahoo.com...
> > > to be used with my xwing when it is done. i needed a break from the
> > > xwing, so i thought i'd try this. the planet surface is based on gilles
> > > tran's sphereHF. the idea for how a planet should look started with
> > > jeff lee's orbit, but rapidly turned into something else. if any of you
> > > have done planets, i'd love to know how you did it. i'm thinking of
> > > changing the clouds to media. also, i think the clouds need to be more
> > > sparse (sp?) but i suppose an alien planet could have that much cloud
> > > cover, so maybe i should leave it. i tried some animations with only
> > > marginal success. the cloud layers moved at different speeds, but i
> > > couldn't get black hole warps to do what i wanted. and looking at the
> > > weather report on the news last night, i didn't have the occasional
> > > opposition of weather systems like in real life (ie north-south and
> > > east-west system collisions and systems where the edges meet). i also
> > > thought that global cloud cover would be thick in some areas and thin in
> > > others, but then i noticed my planet is pretty green, so maybe good,
> > > even coverage is okay. i also thought that if i use this for an xwing
> > > animation, that in the time it takes for a ship to fly by, the weather
> > > would not have changed noticably from space anyway and so a still image
> > > is fine. the land was made in wilbur like a year ago and is named Tel
> > > Elnan. it was intended to be the world for an AD&D campaign. i was
> > > starting to generate art for it and ran across pov. pov has had me in
> > > its clutches since and AD&D has moved to the way back burner.
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