Margus Ramst wrote:
> But it seems you have to use some rather unrealistic parameters to get there. For
> example diffuse 1.2 would mean that the surface reflects more light that it
> receives.
My point exactly. We need more predictable implementation of radiosity
and less tweaking.
Now it's almost purely quesswork but since POV wasn't build from ground
up to produce realistic simulations I shouldn't complain. After all
realistic doesn't necessarily mean it's good looking :)
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Kari Kivisalo www.kivisalo.net
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