|
|
i realized that those settings are for patches and i had converted my
fuselage to a solid mesh. what i may do is export the fuselage minus
the nose as a mesh and then export the nose cone as a patch in order to
use the u and v steps. thanks for the help.
Jamie Davison wrote:
>
> On Sat, 03 Jun 2000 12:01:51 -0700, ryan constantine wrote...
> > where are uv steps set? i remember seeing them somewhere, but at the
> > time i didn't know what it was for.
>
> [snip]
>
> Select the patch object, and somewhere on the right hand options bar in
> Moray, there are a couple of boxes with spinners next to them which allow
> you to change U, V and flatness settings.
>
> You might find it worthwhile setting flatness to 0 as well as upping the
> U and V settings.
>
> Bye for now,
> Jamie.
Post a reply to this message
|
|