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This often happens, just use a heavy normal eg normal{bumps 100 scale .1} or
whatever a varied color map and anything else you can think of.
Just lately I've been using the following technique a lot it may help
normal{
spiral1 2 frequency 10 normal_map{
#declare Count = 1;
#while(Count<10)
[ 1 agate 2.5/Count turbulence .25 scale 2/Count]
[ 1 crackle .75/Count scale 2/Count]
[ 1 bumps 1/Count turbulence .55 scale 2/Count]
#declare Count = Count+1;
#end
}
hope this helps
Mick
> RJay Hansen wrote:
>
> > Hello,
> >
> > I am having a problem with a heightfield . I painted my heightfield
> > image in Photoshop with the airbrush tool and saved the file as a
> > grayscale Targa. It is intended to be a mountain range decending in
> > height from the left, which will be in the background in my scene.
> >
> > The problem is when I render it with smoothing on, what appear to be
> > holes show up in the mountains. If I disable smoothing the holes
> > disappear. I've spent a fair amount of time trying to figure this out.
> > I've tried blurring my original image various amounts, using different
> > resolutions from 500 x 500 to 1200 x 1200 ppi and saving the image as a
> > png file. I've also moved the camera around and tried rotating the
> > height field object slightly on the suggestion of others but nothing has
> > helped.
> >
> > I suspect the problem lies with the image file but I don't know what it
> > is. Maybe I'm doing something stupid. I've included 2 jpegs, one
> > rendered with smoothing on and one without. These are closeups of the
> > problem. In the complete scene the mountains will be much further away.
> >
> > I am uploading the scene file and height field image file in a zip
> > archive to the pov.binaries.scene files news group if anyone would care
> > to take a look and offer advice.
> >
> > Thanks
> >
> > http://www.2540dpi.f2s.com
> > e-mail: rha### [at] 2540dpif2scom
> >
>
------------------------------------------------------------------------
> > [Image] [Image]
>
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