POV-Ray : Newsgroups : povray.unofficial.patches : Re: Stochastic Radiosity Patch for PoV 3.1g : Re: Stochastic Radiosity Patch for PoV 3.1g Server Time
2 Sep 2024 10:16:38 EDT (-0400)
  Re: Stochastic Radiosity Patch for PoV 3.1g  
From: Stephane Marty
Date: 31 May 2000 17:16:03
Message: <3935804E.5AAA@wanadoo.fr>
Warp wrote:
> 
>   By the way, I would like to apologize for attacking you so aggressively.
>   It is not my intention to attack you or say that your work is worthless.
> This kind of work is never worthless, all the contrary. Although it
> certainly may sound like I don't appreciate your work, that's not true.
> If people would not try algorithms and methods in patches we would not have
> outstanding new features like photon mapping, isosurfaces and so on. These
> are the result of people trying and making patches to see how do they work.
>   I just tried to express my personal opinion, which can be sometimes quite
> strong (and somehow I always manage to write in a form that sounds stronger
> than I intended).
>   Your work is very valuable and it's a good testbed for the algorithm you
> used and I'm sure that something useful can be generated from it. I just
> tried to express that, at least in the current form, I personally like more
> the current megapov solution. It doesn't mean that your solution could not
> be even better if some minor problems are optimized.

Thank you.
I fixed 2 bugs in my patch since the public release, but it seems
there's a third one to solve. If the scene is too big, the hemisphere
sampling is uncorrectly distributed and the rendering becomes very
dirty...
I'm working on it.

Stephane Marty
- - - - - - - -
Computer Graphics Software
http://perso.wanadoo.fr/albedo


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