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Warp wrote:
>
> By the way, I would like to apologize for attacking you so aggressively.
> It is not my intention to attack you or say that your work is worthless.
> This kind of work is never worthless, all the contrary. Although it
> certainly may sound like I don't appreciate your work, that's not true.
> If people would not try algorithms and methods in patches we would not have
> outstanding new features like photon mapping, isosurfaces and so on. These
> are the result of people trying and making patches to see how do they work.
> I just tried to express my personal opinion, which can be sometimes quite
> strong (and somehow I always manage to write in a form that sounds stronger
> than I intended).
> Your work is very valuable and it's a good testbed for the algorithm you
> used and I'm sure that something useful can be generated from it. I just
> tried to express that, at least in the current form, I personally like more
> the current megapov solution. It doesn't mean that your solution could not
> be even better if some minor problems are optimized.
Thank you.
I fixed 2 bugs in my patch since the public release, but it seems
there's a third one to solve. If the scene is too big, the hemisphere
sampling is uncorrectly distributed and the rendering becomes very
dirty...
I'm working on it.
Stephane Marty
- - - - - - - -
Computer Graphics Software
http://perso.wanadoo.fr/albedo
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