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Yep, that's a problem, all right. I couldn't figure out how to fix it. The
embryo texture is T_Stone11 from "stones.inc" (one day I just looked at it,
and thought "Hey, that looks like somebody's innards!" ) The undulating blob
object does work better with simpler, non-squiggled textures, as you
suggest. I animated 20 gold metallic undulators in space and they looked
alright. I also made a still of a glass undulator with a Metallica logo
inside, and it looked good, too. - Haven't animated a glass one yet,
though - might be a good project for my computer to work on tonight...
Regards,
Dave
"Mike Williams" <mik### [at] nospamplease> wrote in message
news:vXK### [at] econymdemoncouk...
> I thought that the slightly bigger problem was the way that the green
> squiggle in the texture made it obvious that the pigment was fixed in
> space and that the alien embryo moved through it. This is obviously
> unrealistic - in real objects the texture moves with the object.
>
> I guess that the baby alien is done with blobs, so uv mapping wouldn't
> be an option. It might look better without the sharp transition in the
> colour_map, since the grey/brown parts of the pigment, with smooth
> colour_map transitions, don't look obviously fixed in space.
>
> --
> Mike Williams
> Gentleman of Leisure
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