Jerome <ber### [at] inamecom> wrote...
> Moon47 wrote:
> >
> > Two iso shapes made from a parabolic function added by the "ridge"
> > function as illustrated by Mike Williams and his wonderful packed
> > tutorial...
> > 1st shape w/ mega Pov 0.4 declared...
> > 2nd w/ mega Pov 0.5 declared...
> > Why the big difference in the way the "ridge" function is calculated
> > between the two versions...???
>
> Couldn't this be a side effect of the modifications Nathan
> did in the noise3d function to eliminate the plateaus in the
> bozo and bump patterns?
Not really a "side" effect. That is _the_ effect. That difference is the
goal of the change to noise3d. While this, unfortunately, does break old
scenes, it now produces a "more-correct" result.
-Nathan
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