POV-Ray : Newsgroups : povray.binaries.images : What's the Difference…? : Re: What's the Difference? Server Time
2 Oct 2024 06:22:54 EDT (-0400)
  Re: What's the Difference?  
From: Moon47
Date: 31 May 2000 01:32:52
Message: <3933555C.FFA57264@earthlink.net>
IMHO in searching for the more correct code has lead to a lose of more
interesting effects... WARNING... Opinions may vary... =)

I like old things... Old cars... Comfortable old cloths... Older women...

On a more serious note... Didn't someone mention the idea of adding a keyword
to turn on/off the old noise3d... This would be helpful as time goes on to be
able to revert the noise alone with out changing the whole scene version...
Say in Mega Pov 0.8 or 1.2...

Nathan Kopp wrote:

> Jerome <ber### [at] inamecom> wrote...
> > Moon47 wrote:
> > >
> > > Two iso shapes made from a parabolic function added by the "ridge"
> > > function as illustrated by Mike Williams and his wonderful packed
> > > tutorial...
> > > 1st shape w/ mega Pov 0.4 declared...
> > > 2nd w/ mega Pov 0.5 declared...
> > > Why the big difference in the way the "ridge" function is calculated
> > > between the two versions...???
> >
> > Couldn't this be a side effect of the modifications Nathan
> > did in the noise3d function to eliminate the plateaus in the
> > bozo and bump patterns?
>
> Not really a "side" effect.  That is _the_ effect.  That difference is the
> goal of the change to noise3d.  While this, unfortunately, does break old
> scenes, it now produces a "more-correct" result.
>
> -Nathan


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