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I call anything like that triangles or polygons, my fault.
I suppose it might be quite different; but still, wouldn't a near zero vector (in at
least 2 axes, maybe only if 3 are) in the patch statement cause POV to think it's zero
instead? And then maybe nothing there far as surface goes?
I can imagine that it should have a flat plane-like area but with these things only
the
mathematic elite of the POV-Ray users probably know or have any idea.
Bob
"Jan Walzer" <wal### [at] informatikuni-hallede> wrote in message
news:3932bc4c$1@news.povray.org...
| They're done with Bezier-patches ... not triangles ...
| No: POV says nothing worse about the picture... except the report of the
| rendering time: 75h :-(
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| ,', Jan Walzer \V/ http://wa.lzer.net ,',
| ',',' student of >|< mailto:jan### [at] lzernet ',','
| ' ComputerScience /A\ +49-177-7403863 '
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