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Warp wrote:
>
> I'm sorry but I can't see _any_ difference in the yellow box, no matter
> how carefully I look.
What about the shading of the yellow box ?
> Well, in the right face, near the floor, I can see a couple of blotchy
> spots which are missing in the megapov image. I can't say that these
> blotchy spots are very realistic. They are probably caused by the low
> sampling amount (300 if I remember right?).
>
> Instead, there's a big difference in the white wall. In the megapov version
> it's quite well lit, with a reddish tint at the left side and a blueish tint
> at the right side. Looks quite good to me.
> However, in the second image created by your patch this wall is pretty dark
> and there's no visible color bleeding from the colored side walls.
> I have to say that I like more the megapov version of this wall. It just
> looks better, and in my opinion more realistic.
> I think I know what's the problem: What's the recursion level of your
> algorithm?
2.
> I would like to see bigger versions of these images. For example 640x480.
> And antialiased.
>
> : However, the first rendering was twice as fast as the second.
>
> Well, this is another advantage of the megapov version. I suppose that if
> you had used antialiasing the speed difference might have been even bigger.
Well, what is clear to me is that your opinion is a bit influenced by
something I don't understand.
Too bad.
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