> Uhm, I'm not sure if I should tell you this, but my PIII 650 Mhz took 24
> minutes to render ed this image...
what causing the hole. I guess it should have a flat tip since Tor Olav
obviously has done good research on this.
The dispersed light has a strange dirty look. Not sure I can see photons
either.. I guess an ior of 2.4 spreads light a lot so you may want to place
the diamonds closer to the floor.
Just noticed: this scene uses fade_power 1000; that is to turn on a new
attenuation formula in MegaPov. Official Pov should use sub 2 fade_power.
I'm surprised of the speed. I made a triangle mesh for my diamond because I
thought csg would be slow.
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