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I'll add this. Be certain the light_source is fully inside the object. And if the
camera is on a axis such as in the vector <0,1,-10> where 0 is the on-axis value then
offset the x slightly (same for y or z, whichever might be on-axis).
I don't use Moray but the bicubic_patch from sPatch POV-Ray export could be at fault,
so
check what I said.
Bob
"Jamie Davison" <jam### [at] dh70qdu-netcom> wrote in message
news:MPG### [at] newsstmuccom...
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| I'd suggest making the texture of the patch object with ambient=0 and, if
| you're using MegaPOV, then make sure you're not double_illuminating the
| patches.
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| Oh, and make sure you haven't set the no_shadow flag on the patch object
| within Moray by accident.
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