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I've run into this problem using the granite pattern (on which I think
Vives' clouds were based). I wonder if this is a result of the
re-hashing of the noise, bozo, etc. patterns.
For a fix try decreasing the color_map indecies.
Abe
Darcy Johnston wrote:
>
> I'm developing a scene using Jaimes Vives' non-media clouds include file.
> Oddly enough, when I use MegaPov 0.5 and use the line
> #version unofficial MegaPov 0.5;
> the clouds disappear. If I change the 0.5 back to 0.4 but still use the same
> binary, the clouds reappear.
> Has anyone else had similar problems? Is this just a side effect from a new
> feature, or is it bug?
>
> Darcy
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