POV-Ray : Newsgroups : povray.unofficial.patches : Odd result with MegaPov 0.5 : Re: Odd result with MegaPov 0.5 Server Time
2 Sep 2024 04:13:04 EDT (-0400)
  Re: Odd result with MegaPov 0.5  
From: Abe
Date: 27 May 2000 21:53:51
Message: <39307BE1.682974EE@taconic.net>
I've run into this problem using the granite pattern (on which I think 
Vives' clouds were based). I wonder if this is a result of the
re-hashing of the noise, bozo, etc. patterns. 
For a fix try decreasing the color_map indecies.

Abe

Darcy Johnston wrote:
> 
> I'm developing a scene using Jaimes Vives' non-media clouds include file.
> Oddly enough, when I use MegaPov 0.5 and use the line
> #version unofficial MegaPov 0.5;
> the clouds disappear. If I change the 0.5 back to 0.4 but still use the same
> binary, the clouds reappear.
> Has anyone else had similar problems? Is this just a side effect from a new
> feature, or is it bug?
> 
> Darcy


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.