|
|
Stephane Marty <alb### [at] wanadoofr> wrote...
> Hello,
>
> One year ago, I wrote a patch for PoV 3.1g that implements a stochastic
> ray-tracing technique using hemisphere sampling (Monte Carlo
> integration) to compute global illumination. This technique is a bit
> different than the monte carlo technique already existant in PoV, but it
> gives pretty nice, more "radiosity-esque" and interesting results. In
> fact, the effect of inter-diffuse reflection is much more realistic and
> distinctly visible.
How does the render time compare?
-Nathan
Post a reply to this message
|
|