POV-Ray : Newsgroups : povray.unofficial.patches : ANNOUNCE: Stochastic Radiosity Patch for PoV 3.1g : Re: ANNOUNCE: Stochastic Radiosity Patch for PoV 3.1g Server Time
2 Sep 2024 04:13:04 EDT (-0400)
  Re: ANNOUNCE: Stochastic Radiosity Patch for PoV 3.1g  
From: Nathan Kopp
Date: 25 May 2000 21:02:44
Message: <392dcd34@news.povray.org>
Stephane Marty <alb### [at] wanadoofr> wrote...
> Hello,
> 
> One year ago, I wrote a patch for PoV 3.1g that implements a stochastic
> ray-tracing technique using hemisphere sampling (Monte Carlo
> integration) to compute global illumination.  This technique is a bit
> different than the monte carlo technique already existant in PoV, but it
> gives pretty nice, more "radiosity-esque" and interesting results.  In
> fact, the effect of inter-diffuse reflection is much more realistic and
> distinctly visible.  

How does the render time compare?

-Nathan


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