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Thanks to Marc-Hendrik, after seeing his rendering, I too am trying a
candle lit scene.
Figured I'd shamelessly plug the upcoming version of POV-Ray while I was
at it, putting it as a book(?) on the table. Not really a book, just
thinking about it. Anyway, there are 3 glass primitives which use both
photons and color dispersion. The lights (Moon and candles) have color
maps from a macro taken out of Prism.inc, one of the demo files, and
color-changed a little to suit the lights.
I had used the soft glow post process on this and neglected to switch
from the Png format I always output to, so no soft glow :-(
Hope you all like it anyhow. If not I'll be rendering it some more,
just give me a chance :-)
P.S. to Marc-Hendrik. I thought of an idea for that dusty look. Maybe
layer on a semi-transparent gradient y color map texture which would
appear to have dust on the uppermost parts of objects.
Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm
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