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"Margus Ramst" <mar### [at] peakeduee> wrote in message
news:392B2A17.2E185BFD@peak.edu.ee...
>
> You should try MegaPov, it has the 'orient' keyword
> for area_lights. With it, the area light is always
> facing the current point and you won't need three of
> them to get uniform coverage.
I am using MegaPOV 0.5. The three area lights were needed beause one on any
plane would leave a "flat" area somewhere. I probably could get by with
just two (the x/y and y/z planes).
> You could also use double_illuminate to get more
> ranslucent lamp shades (I'd suggest scattering
> media for translucency, but that could take a while on
> a P133).
The lamp shades are really giving me problems.
> Nice lamps, but what is the shade resting on?
Uh... nothing. You're the first to notice that the lamps aren't finished
yet.
Eric
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http://www.datasync.com/~ericfree
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"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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