POV-Ray : Newsgroups : povray.binaries.images : wip - part 2 < 42k jpg> : Re: wip - part 2 < 42k jpg> Server Time
3 Nov 2024 16:08:53 EST (-0500)
  Re: wip - part 2 < 42k jpg>  
From: Eric Freeman
Date: 23 May 2000 23:32:07
Message: <392b4d37@news.povray.org>
"Margus Ramst" <mar### [at] peakeduee> wrote in message
news:392B2A17.2E185BFD@peak.edu.ee...
>
> You should try MegaPov, it has the 'orient' keyword
> for area_lights. With it, the area light is always
> facing the current point and you won't need three of
> them to get uniform coverage.

I am using MegaPOV 0.5.  The three area lights were needed beause one on any
plane would leave a "flat" area somewhere.  I probably could get by with
just two (the x/y and y/z planes).

> You could also use double_illuminate to get more
> ranslucent lamp shades (I'd suggest scattering
> media for translucency, but that could take a while on
> a P133).

The lamp shades are really giving me problems.

> Nice lamps, but what is the shade resting on?

Uh... nothing.  You're the first to notice that the lamps aren't finished
yet.

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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