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> The optimal value of the depth threshold is very dependant on the size of
> the scene geometry. For example, in this scene, the geometry is rather
> large. Because of the size, two neighboring pixels that are on the same
> surface may differ in depth by more than 1.0, causing an incorrect edge
> detection. This perticular scene contains rather large objects. A depth
> threshold of 6.0, for example, will detect the depth edges but not cause
> those 'shadows'.
>
> -Nathan
Thanx for the explanation. 2.5 is a quite good value here. There's still
same little pieces of edges missing, but without shadows.
If I'm changing the scales of the objects, do I've to change the
depth_thresh too?
DEPerere
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