POV-Ray : Newsgroups : povray.binaries.images : Ewpsie - evilisphere2.jpg (0/1) : Re: Ewpsie - evilisphere2.jpg (1/1) Server Time
2 Oct 2024 06:26:48 EDT (-0400)
  Re: Ewpsie - evilisphere2.jpg (1/1)  
From: Josh English
Date: 26 May 2000 10:57:55
Message: <392E9102.C12CB91D@spiritone.com>
Anti-Aliasing is like a controled blurring of pixels. It only blends pixels
that are next to eachother and drastically different. It makes fora much
better image and it doesn't add much to the render time.

You might be able to make the light more of a glowing object by using the
tips on this page:

 http://www.spiritone.com/~english/cyclopedia/lookslike.html

Josh

Dave Rich wrote:

> hehe. I think I got it.  I decided to drop the character.  I think it
> takes more away from the atmosphere in the image than it adds, and
> besides, the skeleton adds about 20,000 objects, and adds 30 minutes
> to render time.
>
> Thanks for the suggestion on the Texture problem, and the
> anti-aliasing.  I will have to admit though, i don't understand the
> difference between Anti-alias and non-Alias, as far as rendering the
> images is concerned.
>
> Dave
>
> On Thu, 25 May 2000 22:25:35 -0700, Josh English
> <eng### [at] spiritonecom> wrote:
>
> >The figure needs to be floating or standing on a floor. Some anti
> >aliasing will soften the image up. It looks like the pillars are the
> >same height as the pentagram, which is causing a strange effect in the
> >texture. This is a known fact when two surfaces are equal. Make on of
> >them a fraction higher to get rid of that artifact.
> >
> >Keep up the good work.
> >
> >Josh
> >eng### [at] spiritonecom
> >
> >Dave Rich wrote:
> >
> >>  [Image]
> >

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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