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Hello,
One year ago, I wrote a patch for PoV 3.1g that implements a stochastic
ray-tracing technique using hemisphere sampling (Monte Carlo
integration) to compute global illumination. This technique is a bit
different than the monte carlo technique already existant in PoV, but it
gives pretty nice, more "radiosity-esque" and interesting results. In
fact, the effect of inter-diffuse reflection is much more realistic and
distinctly visible. The hemisphere sampling distribution can be
computed by 8 methods, each of them giving differents rendering results.
The complete illustrated html documentation, the source code, and a
patched WinPoV executable can be downloadable from my web page :
http://perso.wanadoo.fr/albedo/patchedpov.html
Mr Kopp (a.k.a. Nathan), if you think this patch is interesting enough
to become a part of the next MegaPoV release, feel free to include it.
Yes, it sounds like an authorization... ;o)
In a near future, I will probably improve it by adding a few more
options.
Best regards,
Stephane Marty
Computer Graphics Software
- - - - - - - -
http://perso.wanadoo.fr/albedo
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