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Hello Dave.
Here is just one of many things you could try:
difference{
cylinder{<0,-2,0>,<0,2,0>,1}
cylinder{<0,-3,0>,<0,3,0>,.45 scale x*.5 translate x*1 rotate y*60}
cylinder{<0,-3,0>,<0,3,0>,.45 scale x*.5 translate x*1 rotate y*120}
cylinder{<0,-3,0>,<0,3,0>,.45 scale x*.5 translate x*1 rotate y*180}
cylinder{<0,-3,0>,<0,3,0>,.45 scale x*.5 translate x*1 rotate y*240}
cylinder{<0,-3,0>,<0,3,0>,.45 scale x*.5 translate x*1 rotate y*300}
cylinder{<0,-3,0>,<0,3,0>,.45 scale x*.5 translate x*1 rotate y*360}
texture{
pigment{granite scale<2,5,2> rotate z*45 color_map{[0 rgb 1][.5 rgb
.5]}}
normal{granite -.5 scale<2,5,2> rotate z*45}
}
}
Good work so far! Have fun~
Dave Rich wrote:
> Is there a texture or shape that looks like
> a pillar, vs. using the square pillars that I
> used in my 1st image (evilshpere)?
>
> I want to make the pillars round, more
> realistic.
>
> Thanks in advance,
> Dave
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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